Should a game engine be outputted as a dynamic or a static library?

Published: 9/06/2018
Should a game engine be outputted as a dynamic or a static library?
Source: SOFTWAREENGINEERING.STACKEXCHANGE.COM

I wanted to ask a probably very simple question should a game engine be a dynamic link library (.dll) or a static library(.lib)? Currently, I am doing the dynamic link route, this is influenced by the fact that there are a libraries that the engine includes and if I want to use the engine in a different project I have to specify the library path too (for example my engine uses boost::filesystem to

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